﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SPositionSuspend : SFuncBase
{
    [Header("拉力")]
    public float force;
    private bool isNowAble;
    private Transform anchor;
    private Vector2 startPos;
    private Vector2 endPos;


    public override void SInit()
    {
        isNowAble = false;
    }
    public override void LocalKeyDown()
    {
        base.LocalKeyDown();
        if (isNowAble)
        {
            //删除
        }
        else
        {
            //加入
      //     this.AddForceAtLocalPosition(this.transform.position,)
        }       
    }
}
  